Camel

Camel

Ability: Water Storage

Secret Ability: Meat Humps

Camel is from the Plush Franchise. It has no known Forms.

Camel is similar to Teddy as it knows every ground or earth like moves. It is more bulky than teddy but slower but  it can really take hits and water storage ability really helps for healing at the start of battle. It is more of a physical bulky character and is good for basics of special and physical moves. He has no strenths and weaknesses which can be a blessing and a curse since it can't boost its phycial and special moves any further but it's bulk is enough to tank it. His new ability, meat humps is a good defense but very situantional but in the sun cobdition, its amazung as it lowers most of the cast, even superise and jumborise forms so it can really live in a match.

Moves:

Stomp 20 damage: Stomp with your foot at the opponent.

Spit 5 damage: Imagine spitting at the opponent. Lowers Speed by 1.

Camel Ride 25 damage: Your ally has to ride on you and run around. Can only be done in a double battle.

Hump-Back: 10 damage: Raise Camel’s hump to hit the opponent upwards

Camel Walk: 10 damage: Slowly walk to the opponent.

Desert Star: 28 damage:  Imagine Camel summoning the Star of David.

Protect: STATUS: Imagine creating a magical glass barrier to block any attack incoming at that turn.

Strength Boost  STATUS: Charge up your plush to boost 15+ damage.

(Camel can use every Ground relating move and kicking move).

'''Final Attack: Pyramid Sandstorm: 195 damage. Imagine Camel summoning a Pyramid and a sandstorm. '''

Learnset: 

(DLC) At lv. 12 –  Water Blast 30 damage: Imagine you creating a ball of water to blast at the opponent.

At Lv. 15 –  Water bullets 2 damage: Imagine Spitting water at the opponent like a machine gun which hits 5 times. Deals 2 damage each hit.

(DLC) At Lv. 20 –  Secret Ability: Meat Humps – At the start of battle, it nullifies the negative effects of snowy condition and reduces damage by 50- in the Sunny Condition.

STATS:

HP: 125

SPD: Slow

Plush Type Chart:

Strengths: Weaknesses:

Plush type is the only one whom has no strengths or weaknesses.

Abilities Description:

Water Storage – At the start of battle, you hold water in your mouth which heals you 50 HP until you use a water moves which will be boosted by 10+ and return after 5 turns.

Meat Humps – At the start of battle, it nullifies the negative effects of snowy condition and reduces damage by 50- in the Sunny Condition.